Myta Ithel
Female Elf Druide 1
NG Medium Humanoid (elf)
Hero Points 1
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Longsword +0 (1d8/19-20/x2)
Ranged Shortbow, Comp. (Str +0) +2 (1d6/x3)
Special Attacks wooden fists (6 rounds/day)
Druid Spells Prepared (CL 1):
1 (2/day) Summon Nature's Ally I, Cure Light Wounds, Entangle (DC 14)
0 (at will) Know Direction, Purify Food and Drink (DC 13), Create Water
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Statistics
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Str 11, Dex 14, Con 14, Int 12, Wis 16, Cha 12
Base Atk +0; CMB +0; CMD 12 (13 vs. Trip)
Feats Point Blank Shot
Traits Devotee of the Green (Knowledge [nature]), Log Roller (forest)
Skills Climb -1, Escape Artist +1, Fly +1, Handle Animal +5, Heal +7, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Ride +1, Stealth +1, Survival +9; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Gnome
SQ elven magic, hero points, nature bond abilities (plant), spontaneous casting, wild empathy
Combat Gear Smokestick; Other Gear Wooden armor, Longsword, Shortbow, Comp. (Str +0), Backpack (empty), Bedroll, Rope, Torch (5), Trail rations (5), Waterskin, 15 GP, 3 SP, 9 CP
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Special Abilities
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Druid Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Female Elf Druide 1
NG Medium Humanoid (elf)
Hero Points 1
Init +2; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longsword +0 (1d8/19-20/x2)
Ranged Shortbow, Comp. (Str +0) +2 (1d6/x3)
Special Attacks wooden fists (6 rounds/day)
Druid Spells Prepared (CL 1):
1 (2/day) Summon Nature's Ally I, Cure Light Wounds, Entangle (DC 14)
0 (at will) Know Direction, Purify Food and Drink (DC 13), Create Water
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Statistics
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Str 11, Dex 14, Con 14, Int 12, Wis 16, Cha 12
Base Atk +0; CMB +0; CMD 12 (13 vs. Trip)
Feats Point Blank Shot
Traits Devotee of the Green (Knowledge [nature]), Log Roller (forest)
Skills Climb -1, Escape Artist +1, Fly +1, Handle Animal +5, Heal +7, Knowledge (geography) +6, Knowledge (nature) +8, Perception +9, Ride +1, Stealth +1, Survival +9; Racial Modifiers +2 Perception
Languages Common, Druidic, Elven, Gnome
SQ elven magic, hero points, nature bond abilities (plant), spontaneous casting, wild empathy
Combat Gear Smokestick; Other Gear Wooden armor, Longsword, Shortbow, Comp. (Str +0), Backpack (empty), Bedroll, Rope, Torch (5), Trail rations (5), Waterskin, 15 GP, 3 SP, 9 CP
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Special Abilities
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Druid Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.